My Mud Is Dead

Almost a year ago, I announced Mudding Is Dead. I held on to my mud for as long as I possibly could even though no one was playing it. I built a new server, and put it online a few weeks ago. The new server had a new OS, new compiler, new libraries, new everything. I had to recompile my mud to get it to work under the new architecture. It didn’t compile cleanly. I spent maybe 30 minutes messing with the code fixing the east stuff, and then I hit a snag that wasn’t hard, but required some reworking of the internals of the mud. Entirely possible. Entirely easy. Not entirely trivial. I have the skill to fix the problem, but I just don’t have the time.

I sent an email to the staff (only one of whom cared enough to reply) telling them that the mud was dead, and those people that had shell accounts on the server would need to get their stuff because at the start of the new year, I was going to blow it all away. Today was the day that arrived for me to blow that stuff away, and I did. There were some really great things in the mud, so I did, of course, back it all up to a tarball.

While I was backing things up, I came across idea files, databases, notes, and other stuff… Man… we had some awesome ideas in there. We also had some awesome ideas that never got implemented.

It was really sad shutting down and removing everything. I knew that it was inevitable, but that makes it no less sad. My good friend died a long and wasting death. I knew that it was coming, and I made him as comfortable as possible during his passing, but it came time to shed a tear, bury the body, and say a final goodbye.

Fare Thee Well, Spear of Insanity. You will be missed.

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