Perl to the Rescue!

My last post lamented about all of the world that I needed to do for data entry for the cities in my world. Turns out it was much quicker than I had anticipated, and after only about 3 hours of work, I was ready to run my script. The script took all of 5 minutes to run to generate the crunch about 460 cities. I was quite impressed. I figured it would take much longer than that to get it all done.

Once the 460 cities were regenerated, I went through a few of them and re-inserted data that I had already used the game world (a few inns, a tavern, etc.) It didn’t take long at all to get it done.

Once I was done with that, I made a copy of my city generator and hacked it to generate Korean names, so that I could generate cities for the Empire of the Sun. That didn’t take long to do since I already had the code for generating Korean names. I just had to copy, paste, and modify a slight bit. After about 20 minutes of coding, I was ready to finish off the rest of the cities on Tarkuris.

After about an hour of data entry, I had my cities all done! Yay! I’ve made a backup of the data in case something horrible happens. I really don’t want to have to go through all of this again.

Now on to the hard part… The fluff. I can do fluff, but there is so much of it to do, that it will probably take me years to get it all done. I’m going to start with the nations, and once the nations are sufficiently fluffy, I’ll start in on the cities. Of course, this would go much faster if I had some help. Maybe I’ll try to recruit some friends to help me out with things.

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