From Zero to Two
Yesterday I lamented about going from two characters to zero characters in the D&D game that I play on Thursday nights. I brought my laptop with me to the game last night because I figured I’d pretty much be dead weight (pardon the pun) around the table. The cleric in the group discovered that he had a scroll of true resurrection in his equipment list. They quickly whipped that out, true-rezzed Ciramond (the evoker), and then told him to gate Holt back to Archeron with the group.
It was a good thing Holt got sent home. He was running short on arrows, and had enough time to hit the local armory to get more arrows. He wanted more bane evil arrows, but those aren’t exactly kept in stock, and he didn’t have time to custom order anything.
With the casting of two spells, the group was back together again, and ready to go. We marched down some stairs, hit a trap (symbol of hopelessness) that took out the evoker and both front-line fighters. Fortunately, my dice were with me this night. Holt was plunking arrow after arrow into azers, fire elementals, and dragonnes. The cleric’s wise use of an implosion spell took care of three very powerful enemies.
When the battle was over, the evoker made a spellcraft check and came to realize that the symbol was what was keeping all of the forgemasters prisoner and screwing with half of our party. I couldn’t dispel the symbol with dispel magic (I had already cast my greater dispelling earlier), so I turned to try to disentigrate it. It worked nicely.
One of the captured dwarven forgemasters started talking to our dwarven fighter, and we learned that they were working on a powerful scimitar of unnatural (and evil) powers. Our thief, wearing a ring of major fire elemental protection, walked into the blast furnace that they were using as a forge, and retreived the scimitar. There was a quick battle with a huge fire elemental, and the thief came out with some bumps and bruises. We decided to try to see if cold would damage the scimitar since it was obviously immune to fire. A few cold breath weapons, ice storms, and cones of cold later, we had shattered the scimitar.
This brought the attention of the she-devil that we were there to kill. We were running low on spells, low on hp, and low on desire to continue battling that day. We quickly cast a wind-walk and retreated 240 miles away to a formian hive that we had befriended. Our quick retreat threw the game master into fits because now he has to totally rework the adventure to fit the circumstances. I hope he doesn’t take out his frustration on us and kill us outright… even if he does do it, we deserve it, I think.